


The amount of lore and story here is virtually zero, which is deeply disappointing, but the promise of a more puzzle-oriented experience was more than enough to keep me interested… at least at the start. There are four locations in total that all culminate with a boss fight. You could argue that making the set a DLC exclusive item is a little gross, but for me, it’s a non-issue.
#DARKSIDERS 3 REVIEW SERIES#
The always delightfully smarmy Vulgrim tasks you with cleaning his Serpent Holes, and you enter the void to smite some evil, solve some puzzles, and unlock the iconic Abyssal Armor fans of the series know and love. Keepers of the Void is in every aspect an add-on adventure. Instead, what we have is a couple of good ideas spread thin through a gloomy corridor, without even a doily or quirky bit of bric-a-brac being added to give the place a little pick me up. With the Keepers of the Void DLC, Gunfire Games has the perfect opportunity to give Fury’s Armour a good polish and give the Void some much-needed depth. It, however, does have its issues, from a wonky camera to some rather pedestrian design choices, Fury was not given the best stage to really show of her dark side. Each game has offered up a different take on the 3 rd person action-adventure genre, and Fury’s Soulsborne inspired slash-scapade completed a rather wonderful triptych of over-the-top demon-slaying mayhem. I am a fan of Darksiders III, in fact, I would go as far as saying that Fury’s entry into the Darksiders canon is worthy of both her brothers and gamers respect.
